P+ - Diddy Kong - Subaction - Attack100
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Stats
IASA: |
None |
Hitboxes active: |
2, 8, 13, 15, 20, 23-27 |
Hitbox set 0 hits: |
2, 8, 13, 15, 20, 23, 24, 25, 26, 27 |
Subaction Index: |
0x4c |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frame:2
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Hitlag Mult |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
8 |
0 |
100 |
60 |
Normal |
Kick |
1.25 |
1.2 |
2 |
4 |
|
0 |
1 |
2 |
8 |
0 |
100 |
60 |
Normal |
Kick |
1.25 |
1.2 |
2 |
4 |
|
0 |
2 |
2 |
8 |
0 |
100 |
60 |
Normal |
Kick |
1.25 |
1.2 |
2 |
4 |
|
0 |
3 |
1 |
8 |
0 |
100 |
60 |
Normal |
Kick |
1.3 |
1.2 |
2 |
4 |
|
Frame:8
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Hitlag Mult |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
8 |
0 |
100 |
60 |
Normal |
Kick |
1.25 |
1.2 |
2 |
4 |
|
0 |
1 |
2 |
8 |
0 |
100 |
60 |
Normal |
Kick |
1.25 |
1.2 |
2 |
4 |
|
0 |
2 |
2 |
8 |
0 |
100 |
60 |
Normal |
Kick |
1.25 |
1.2 |
2 |
4 |
|
0 |
3 |
1 |
8 |
0 |
100 |
60 |
Normal |
Kick |
1.3 |
1.2 |
2 |
4 |
|
Frame:13
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Hitlag Mult |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
8 |
0 |
100 |
60 |
Normal |
Kick |
1.25 |
1.2 |
2 |
4 |
|
0 |
1 |
2 |
8 |
0 |
100 |
60 |
Normal |
Kick |
1.25 |
1.2 |
2 |
4 |
|
0 |
2 |
2 |
8 |
0 |
100 |
60 |
Normal |
Kick |
1.25 |
1.2 |
2 |
4 |
|
0 |
3 |
1 |
8 |
0 |
100 |
60 |
Normal |
Kick |
1.3 |
1.2 |
2 |
4 |
|
Frame:15
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Hitlag Mult |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
8 |
0 |
100 |
60 |
Normal |
Kick |
1.25 |
1.2 |
2 |
4 |
|
0 |
1 |
2 |
8 |
0 |
100 |
60 |
Normal |
Kick |
1.25 |
1.2 |
2 |
4 |
|
0 |
2 |
2 |
8 |
0 |
100 |
60 |
Normal |
Kick |
1.25 |
1.2 |
2 |
4 |
|
0 |
3 |
1 |
8 |
0 |
100 |
60 |
Normal |
Kick |
1.3 |
1.2 |
2 |
4 |
|
Frame:20
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Hitlag Mult |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
8 |
0 |
100 |
60 |
Normal |
Kick |
1.25 |
1.2 |
2 |
4 |
|
0 |
1 |
2 |
8 |
0 |
100 |
60 |
Normal |
Kick |
1.25 |
1.2 |
2 |
4 |
|
0 |
2 |
2 |
8 |
0 |
100 |
60 |
Normal |
Kick |
1.25 |
1.2 |
2 |
4 |
|
0 |
3 |
1 |
8 |
0 |
100 |
60 |
Normal |
Kick |
1.3 |
1.2 |
2 |
4 |
|
Frames:23-26
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Hitlag Mult |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
8 |
0 |
100 |
60 |
Normal |
Kick |
1.25 |
1.2 |
2 |
4 |
|
0 |
1 |
2 |
8 |
0 |
100 |
60 |
Normal |
Kick |
1.25 |
1.2 |
2 |
4 |
|
0 |
2 |
2 |
8 |
0 |
100 |
60 |
Normal |
Kick |
1.25 |
1.2 |
2 |
4 |
|
0 |
3 |
1 |
8 |
0 |
100 |
60 |
Normal |
Kick |
1.3 |
1.2 |
2 |
4 |
|
Scripts
Main
- AsyncWait(1.0)
- Subroutine(0x12920)
- AsyncWait(7.0)
- Subroutine(0x12920)
- AsyncWait(12.0)
- Subroutine(0x12920)
- AsyncWait(14.0)
- Subroutine(0x12920)
- AsyncWait(19.0)
- Subroutine(0x12920)
- AsyncWait(22.0)
- Subroutine(0x12920)
- UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
- UnknownEvent { namespace: 0x0, code: 0x3, unk1: 0x0, arguments: [] }
- BoolVariableSetTrue { variable: RandomAccessBool(EnableJabEnd) }
- Goto(Attack100 Main 0x129d8)
GFX
- loop Infinite times:
- SyncWait(5.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 26, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 8.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 1.2, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 10.0, random_y_offset: 0.0, random_z_offset: 2.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
SFX
- AsyncWait(1.0)
- SoundEffect1(5238)
- SyncWait(6.0)
- SoundEffect1(5238)
- SyncWait(5.0)
- SoundEffect1(5238)
- SyncWait(2.0)
- SoundEffect1(5238)
- SyncWait(5.0)
- SoundEffect1(5238)
- SyncWait(3.0)
- SoundEffect1(5238)
- UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
- UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
- Goto(Attack100 SFX 0xe4a0)
Other
- UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(4), Bool(true)] }
- AsyncWait(2.0)
- Rumble { unk1: 20, unk2: 0 }
- AsyncWait(7.0)
- Rumble { unk1: 20, unk2: 0 }
- AsyncWait(13.0)
- Rumble { unk1: 20, unk2: 0 }
- AsyncWait(23.0)
- Rumble { unk1: 20, unk2: 0 }
- UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
- UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
- Goto(Attack100 Other 0x2a78)